Greyhall

Cerulean Climb

What if you mixed The Legend of Zelda with Octopath Traveller? Cerulean Climb is a skybound JRPG about climbing a tower with no known top to find God, with wildly different floors, turn-based battles and Zelda-style puzzles.

Skyreach plains at night
Skyreach village in daylight
Skyreach temple above the clouds

Begin in Skyreach.

Start your journey in a floating village suspended high in the sky outside the foot of the tower.

Skyreach plains at night
The suspended plains
Skyreach village in daylight
A world to discover
Skyreach temple
The way into the tower

Vast.
Winding.
Waiting.

Navigate vast winding paths discovering treasure, outposts, interesting characters and puzzle elements on your way.

Exploring the winding paths of upper Skyreach

Storms across
Skyreach.

Rain and thunder roll across Skyreach plains

Puzzle-box dungeons.

Navigate intricate puzzle box Zelda-like dungeons, obtain key items and pay attention to your environment to utilize them to progress.

Navigating a puzzle-box dungeon
Read the room.
Turning temple mechanisms to open a path
Interact with the world.

Use key items to
open new paths.

Using a dungeon key item to activate wind mechanisms

Find a way
across.

Using a key item to cross the temple

Exploit weaknesses.
Turn the tide of battle.

Inspired by Octopath Traveller, utilise a break/boost system to exploit enemy weaknesses, destroy their shields, delay their turns and coordinate your moves with your other party members.

Breaking and boosting against a Kitespine
Break. Boost.
Coordinating the party against a group of enemies
Your party. Your strategy.

Change the hour.
Change the world.

Switch to night or back to day whenever you feel like it. This mechanic changes NPC schedules, enemy encounters and is utilized by puzzle elements scattered throughout the world.

Skyreach village by day
Skyreach village at night

Wishlist Cerulean Climb.

Our Steam page is coming soon. Once it launches, adding Cerulean Climb to your wishlist is a simple way to support development.

Steam page coming soon

Join the community.

Follow development, share your thoughts and talk Cerulean Climb with the community.

Join the Discord
Harrison McMurdie working on Cerulean Climb

About the developer.

Harrison Terry John McMurdie

Independent game studio based in the UK.

I’m 21, the solo developer behind Cerulean Climb, based in the UK and currently working from Bangkok. Game development has been a passion of mine for years, and I’m finally in a position to go all in on my dream project.

Alongside game development, I work on Album Tags. Through Album Tags, I work with Roc Nation, JAY-Z and others in the music industry. That experience has prepared me to work in a collaborative, professional environment, with a commitment to creating the best possible product.

I’m currently searching for a publisher and experienced professionals to collaborate with us and bring Cerulean Climb to life.

Publisher enquiries
Malike Tedjame Mortty, QA at Greyhall

Quality assurance.

Malike Tedjame Mortty

Malike rigorously playtests Cerulean Climb and runs performance tests, identifying bugs, readability and UI issues, plot holes in the story and quality-of-life improvements. He works directly with Harrison to get those issues addressed.

Malike also works alongside Harrison on Album Tags. Together, we’re looking to bring that same cooperative, professional approach to working with a publisher and other specialists, with the aim of creating the best possible game.

Press kit.

Request a press kit below.

Request a press kit
  • Fact sheet

    A quick reference file detailing the game’s title, release date, platforms, price and social links.

  • Media assets

    High-resolution in-engine screenshots without UI clutter, an official trailer link and transparent-background logos.

The climb awaits.

Playable Demo planned for December 25th, 2026

Contact Greyhall.